The Crew Sim tag has yet to be properly adopted by Steam's algorithms, but with a few more people suggesting it here and there it should catch on and help define the genre, and possibly give these games a bit more recognition (even if only to those who are already fans of similar games). I love teamwork-heavy games that rely on actual cohesion between players in order to keep things working smoothly (or at all). I even thoroughly enjoyed my time as a powder monkey on the claustrophobic gundeck of a galleon in Blackwake, scurrying around madly while never seeing more of the battle than the stray cannonball blasting its way through the hull and into my face. Personally, I'm a huge fan of games like this. Other examples include Pulsar: Lost Colony, Lovers in a Dangerous Spacetime, Barotrauma, Airmen, "shipless" games like Overcooked or No Heroes Here, and of course Star Trek Bridge Crew for VR. Things like Blackwake and Guns of Icarus, where individuals play the part of captain or pilot while other players work on repairing and maintaining the necessary subsystems, or aiming, firing and reloading the weapons. To do this, he encouraged all interested parties to label similar games with the tag "Crew Sim".Ī Crew Sim is a game, like WNTGD, where a number of players work together at doing specific tasks as part of a greater unit. So, there was a movement started by one of the developers of We Need To Go Deeper, wherein they wanted to define a better search/organizational term for the specific subgenre that the game fell into (because, let's be honest, Steam's "Online Co-op" list is a complete mess).
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